Free Download The Art of Mirror's Edge: Catalyst
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The Art of Mirror's Edge: Catalyst
Free Download The Art of Mirror's Edge: Catalyst
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About the Author
Mirrors Edge is a trademark of Electronic Arts IncDICE was founded in May 1992 in Växjö, Sweden by Ulf Mandorff, Olof Gustafsson, Fredrik Liliegren, Andreas Axelsson and Markus Nyström, members of the former demogroup The Silents. For an extended period of time, while the employees were also students at Växjö University, the company's office consisted of a small dorm room. During those days the company developed popular pinball games for the Amiga computers, such as Pinball Dreams, Pinball Fantasies and Pinball Illusions. The company moved to Gothenburg in 1994 where it was headquartered until 2005, when that office was merged with the ex-Refraction Games office in Stockholm.
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Product details
Hardcover: 184 pages
Publisher: Dark Horse Books (June 7, 2016)
Language: English
ISBN-10: 161655911X
ISBN-13: 978-1616559113
Product Dimensions:
9.3 x 0.9 x 12.3 inches
Shipping Weight: 3 pounds (View shipping rates and policies)
Average Customer Review:
4.7 out of 5 stars
19 customer reviews
Amazon Best Sellers Rank:
#401,873 in Books (See Top 100 in Books)
I remember there wasn't any artbook for the first game so it's great there's one for the second game.The Art of Mirror's Edge: Catalyst is 200-page hardcover concept art book that features mostly character and environment art.If you like the environment, you'll be glad to know that the book shows you a good amount of visual development work that goes behind conceptualising the city. The amount of detail in the design and models look great. As for the feeling, everything appears very high key, very bright, airy, dreamy with the occasional glow. Because of that, it also makes the city looks almost too clean which is actually in line the city of Glass in the game.I like how the sleek and modern the buildings look. There are a couple of more outlandish designs but overall it's not too drastically different from real life cities. The rooftops in the games are much cleaner though. Where do all those people hide their air-conditioning units?There are character designs for the main characters. Faith of course has more pages showing us the different types of clothes, shoes, gloves designs before the final chosen one. Other characters usually have one or two pages, such as Noah, Icarus, Nomad, Rebecca, Dogen, Birdman, Plastic. There are more pages on the enforcers from KrugerSec and the main antagonists. You can see they get a lot of inspiration from military and tactical uniforms and gear.There are a handful of storyboards and action scenes to prevent the book from feeling too static but I think there could be more.The occasional captions talk about the designs but they are usually just one paragraph. The other text would be the lengthy chapter openings. Generally speaking, there's not a lot of text, so don't worry about story spoilers.Overall a good game art companion. Fans should enjoy it, as well as those who like cityscapes environment art.(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)
TL,DR: Its a good book, lots of architecture and scenery, not much text for actual concepts.I'm coming from this having not yet played the sequel to the franchise Mirrors Edge. Why did I buy the book if I haven't played the game? Well I wanted to see the concept of the development more than I wanted to play a game that has been hit with mediocrity. I see Art books as a concept of, not purely just art of the subject, but the why and how. Now that its aside:The art book is your standard DarkHorse Art book, Its got a nice front cover design, although the background red shading makes you think its always dirty and stained more than a background. Moving inwards you're greeted with a nice introduction to Glass as the main city point and where the story of Faith is held. After this you'll find text and descriptions dotted around the gorgeous architecture and occasional concepts. What I find very frustrating is that theres a whole page about Faith's shoe design, and some other sections will brilliant highlights of core development, but then all of a sudden nothing else to show. You flick through pages of beautiful concept art and paintings, but there is very little in the way of text. The text that is there is of a high standard, but if you want an insight into why things are in Mirrors Edge, this won't tell you.I bought this book as a student game developer purely for the educational purpose on how parkour is integrated into the environment of games and how it interacts with the player, so I think I got a lot out of the architecture and what concept they did give, but for actual interest of reading its ok.It feels like the book has been written by some writers and artists after the game was finished and they were provided minimal documentation from the lead designers and creative director.If you want a wonderful concept book that runs from sketch to game ready dev, Art of Remember Me is a great pick.
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